Ghost pirates attack the cruise ship that Scooby and the gang are vacationing on.
The Mystery Inc. gang have gone their separate ways and have been apart for two years, until they each receive an invitation to Spooky Island. Not knowing that the others have also been invited, they show up and discover an amusement park that affects young visitors in very strange ways.
Scooby-Doo and the gang team up with their pals, Bill Nye The Science Guy and Elvira Mistress of the Dark, to solve this mystery of gigantic proportions and save Crystal Cove!
Shaggy is turned into a werewolf, and it's up to Scooby, Scrappy and Shaggy's girlfriend to help him win a race against other monsters, and become human again.
The Mystery Gang goes to Hawaii for the Big Kahuna of Hanahuna Surfing Contest. However, the gang and the locals find the island invaded by the vengeful Wiki Tiki spirit and his demons.
Scooby-Doo and the Mystery Inc. gang become involved in a supernatural mystery in Egypt.
The Mystery Gang reunite and visit Moonscar Island, a remote island with a dark secret. Daphne wants more than just a villain in a costume, and they get more than they ever expected.
Scooby and the gang experience outdoor fun as they go back to Fred's old summer camp.
When Mystery, Inc. are guests of honor at the grand opening of the Coolsville Museum of Criminology, a masked villain shows up and creates havoc before stealing the costumes of the gang's most notorious villains...Could it be that their nemesis, mad scientist Jonathan Jacobo has returned and is trying to recreate their deadliest foes?
A friend of Fred's, Alejo Otero, invites the Scooby gang to Veracruz, Mexico. There they find a monster, El Chupacabra, terrorizing the town.
When Scooby and the gang get trapped in a video game created for them, they must fight against the 'Phantom Virus.' To escape the game they must go level by level and defeat the game once and for all.
The gang's vacation to Paris takes a wrong turn when Scooby and Shaggy miss their flight and end up on a skydiving expedition in the Himalayas. To make matters worse, upon arrival they must outrun the Abominable Snowmonster.
Join Scooby-Doo, Shaggy and the Mystery Inc. crew as they head to Chicago for Talent Star, a hit talent show in which Fred and Daphne are finalists with some high hopes. Unlucky for them, the competition is frightful as the show is being broadcast from an opera house with a history of horrors and a particularly vengeful phantom that has cursed the show's production.
Scooby-Doo and his pals win an all-expense paid vacation and embark on a trip of a lifetime to a tropical paradise. Their destination however, turns out to be Zombie Island. As soon as they arrive, they realize the place looks strangely familiar and is reminiscent of a trip they took years ago, in which they became wrapped up in a mystery involving zombies. The gang soon learns that their trip to paradise comes with a price when the zombies re-emerge and attack their hotel. Will Scooby-Doo and the Mystery Inc. gang finally solve the mystery behind Zombie Island?
Scooby-Doo and Shaggy must go into the underworld ruled by the Goblin King in order to stop a mortal named The Amazing Krudsky who wants power and is a threat to their pals, Fred, Velma and Daphne.
Scooby-Doo and the mystery inc gang meet up with Batman and other friends to defeat evil villains and save the day.
The gang of Mystery Inc. take a trip to Japan and find themselves circling Asia and the Pacific in a treasure hunt, racing against the vengeful Black Samurai and his Ninja warriors to find the legendary Sword of Fate, an ancient blade fabled to possess extraordinary supernatural powers.
When the Scooby gang visits a dude ranch, they discover that it and the nearby town have been haunted by a ghostly cowboy, Dapper Jack, who fires real fire from his fire irons. The mystery only deepens when it’s discovered that the ghost is also the long lost relative of Shaggy Rogers!
Scooby-Doo and the gang are on the case when a mysterious lake monster starts scaring the guests at a summer resort in Erie Point, where Fred, Daphne, Velma and Shaggy have taken on seasonal jobs to pay for a barn they accidentally burned down. But in addition to sneaking suspicions, there's some romance in the air.
Scooby-Doo and the Mystery, Inc. gang are launched into the 21st century, with new mysteries to solve.
Fred, Daphne, Velma, Shaggy, and the talking dog, Scooby-Doo, travel on the Mystery Machine van, in search of weird mysteries to solve.
Scooby-Doo! Mystery Incorporated is the eleventh incarnation of Hanna-Barbera's Scooby-Doo animated series, and the first incarnation not to be first-run on Saturday mornings. The series is produced by Warner Bros. Animation and Cartoon Network and premiered in the United States on Cartoon Network on April 5, 2010, with the next twelve episodes continuing, and the first episode re-airing, on July 12, 2010. The series concluded on April 5, 2013 with two seasons and fifty-two episodes, with a total of twenty-six episodes per season. Mystery Incorporated returns to the early days of Scooby and the gang, when they are still solving mysteries in their home town, though it makes many references to previous incarnations of the franchise, not least among them many cases and creatures from the original Scooby-Doo, Where Are You!. Episode by episode, the series takes a tongue-in-cheek approach to the classic Scooby-Doo formula, with increasingly outlandish technology, skills and scenarios making up each villain's story, and a different spin on the famous "meddling kids" quote at the end of every episode. Contrasting sharply with this, however, are two elements that have never been used in a Scooby-Doo series before: a serial format with an ongoing story arc featuring many dark plot elements that are treated with near-total seriousness, and ongoing relationship drama between the characters.
The Scooby-Doo Show is the blanket name for the episodes from the third incarnation of the Hanna-Barbera Saturday morning cartoon Scooby-Doo. A total of 40 episodes ran for three seasons, from 1976 to 1978, on ABC, marking the first Scooby series to appear on the network. Sixteen episodes were produced as segments of The Scooby-Doo/Dynomutt Hour in 1976, eight episodes were produced as segments of Scooby's All-Star Laff-A-Lympics in 1977 and sixteen episodes were produced in 1978, with nine of them running by themselves under the Scooby-Doo, Where Are You! name and the final seven as segments of Scooby's All-Stars. Despite the yearly changes in the way they were broadcast, the 1976–1978 stretch of Scooby episodes represents, at three seasons, the longest-running format of the original show before the addition of Scrappy-Doo. The episodes from all three seasons have been rerun under the title The Scooby-Doo Show since 1980; these Scooby episodes did not originally air under this title. The credits on these syndicated versions all feature a 1976 copyright date, even though some were originally produced in 1977 and 1978. Reruns are currently air on Boomerang. Like many animated series created by Hanna-Barbera in the 1970s, the show contained a laugh track created by the studio.
The original thirty-minute version of Scooby-Doo and Scrappy-Doo constitutes the fourth incarnation of the Hanna-Barbera Saturday morning cartoon Scooby-Doo. It premiered on September 22, 1979 and ran for one season on ABC as a half-hour program. A total of sixteen episodes were produced. It was the last Hanna-Barbera cartoon series to use the studio's laugh track. Cartoon Network's classic channel Boomerang reruns the series.
The Mystery Inc. gang solve bigger mysteries while also encountering many memorable celebrities.
A Pup Named Scooby-Doo is the eighth incarnation of the Hanna-Barbera Saturday morning cartoon Scooby-Doo. This spin-off of the original show was created by Tom Ruegger and premiered on September 10, 1988 and ran for three seasons on ABC and on The Funtastic World of Hanna-Barbera as a half-hour program, until August 17, 1991 Following the show's first season, much of Hanna-Barbera's production staff, including Tom Ruegger, left the studio and helped to revive the Warner Bros. Animation studio, beginning with Tiny Toon Adventures. This was notable for being the last series where Don Messick voiced Scooby-Doo, and one of the few animated series in which someone other than Frank Welker voiced the character of Fred Jones. Messick and Casey Kasem were the only two voice actors from other Scooby-Doo series to reprise their roles in this version, and both received starring credits for their work.
Aside from doubling the length of each episode, The New Scooby-Doo Movies differed from its predecessor in the addition of a rotating special guest star slot; each episode featured real-life celebrities or well known fictional characters joining the Mystery, Inc. gang in solving the mystery of the week. Some episodes, in particular the episodes guest-starring the characters from The Addams Family, Batman, and Jeannie, deviated from the established Scooby-Doo format of presenting criminals masquerading as supernatural beings by introducing real ghosts, witches, monsters, and other such characters into the plots.
Shaggy and Scooby and friends must return 13 ghosts to a magic chest which they inadvertently released. Together with Daphne and Scrappy, along with newcomer Flim-Flam, they travel the world facing the ghosts that must be returned.
In this incarnation of the long running Scooby Doo franchise, the Scooby gang are traveling in summer and spending time together which could be their last summer but monsters and ghouls get in the way of completing their adventurers.
Shaggy & Scooby-Doo Get a Clue! is the tenth incarnation of Hanna-Barbera's Scooby-Doo series of Friday night cartoons. It debuted on September 23, 2006, and ran on Kids WB on Saturday mornings. Produced by Warner Bros. Animation, this was the last cartoon series produced by co-creator, Joseph Barbera. The second season premiered on Teletoon in Canada on September 6, 2010, at 8:30 a.m., and is also available online at Cartoon Network Online.
Picking up almost directly where 'The New Scooby and Scappy Doo Show' left off. The main difference being that the team are now occasionally joined by Fred and Velma, who have been absent since season one of the 'Scooby and scrappy Doo' show in 1979.
The Scooby-Doo/Dynomutt Hour is a 60-minute package show produced by Hanna-Barbera Productions in 1976 for ABC Saturday mornings. It marked the first new installments of the cowardly canine since 1973, and contained the following segments: The Scooby-Doo Show and Dynomutt, Dog Wonder.
The series follows the adventures of Scooby and the Gang through the eyes of 15 children and their imaginations. Each story begins in the ‘real’ world and transitions to the stop motion animated imagination of a child.
A series of CGI animated shorts based on the LEGO Scooby-Doo licensed products.
The Richie Rich/Scooby-Doo Show and Scrappy Too! is a package show produced by Hanna-Barbera Productions in 1980 for ABC Saturday mornings. The program contained segments from Scooby-Doo and Scrappy-Doo and Richie Rich. The Scooby-Doo and Scrappy-Doo shorts represents the sixth show in which Scooby-Doo appears. This was the only Hanna-Barbera package series for which Scooby-Doo was given second billing and also notable for Richie Rich's debut in animation.
Scooby-Doo: Behind the Scenes, also known as Those Meddling Kids, is a series of eight shorts that aired on Cartoon Network during the 25 Hours of Doo marathon in 1998. They were broadcast during commercial breaks. Like other productions at the time, it primarily poked fun at the Scooby-Doo franchise tropes and fan theories.
Featuring 45 Hanna-Barbera cartoon characters (classic and otherwise) competing for gold medals in wacky events. Events include racing on ostriches, camels, kangaroos, rickshaws and unicycles, as well as scavenging for creatures like the Abominable Snowman, vampires, and the Loch Ness Monster.